FiveM Gameplay Systems • Qbox • QBCore • ESX • Standalone

Make Your Server
Impossible To Forget.

I’m William, the developer behind RealitySucksRP. I build FiveM systems around the moments players actually remember: the outbreak that suddenly goes wrong, the car that refuses to stop hunting them, the dealership they can truly own, the garage that understands boats and aircraft, the phone that connects an entire server, the race ghost they are desperate to beat, and the interface that makes the whole experience feel like it belongs together.

This has grown far beyond individual scripts. RealitySucksRP is now a connected ecosystem of zombie survival, cinematic AI, vehicles, racing, businesses, economy systems, phones, inventories, UI/NUI, framework bridges, free community releases, Enhanced-tested resources and complete server packages.

Gameplay First OneSync Systems Server Authority Free + Premium Full Source Where Listed Enhanced Tested Where Listed Active 2026 Development

RealitySucksRP Tebex Store

Built By Me. Ready For Your Server. Shop my FiveM systems for zombie survival, vehicles, racing, weapons, shops, phones, custom UI, Phantom encounters, warfare and more.
Zombie + SurvivalExplore
Vehicles + RacingExplore
Weapons + ShopsExplore
Phantom + WarfareExplore
Phones + UIExplore
Browse The Full Store

Start Here • Complete FiveM Server Packages

Want The Whole Foundation?

Three fixed server-package options with organized resources, setup guidance and 30 days of Discord support. Choose the foundation that fits your server, then use the Tebex catalog below to expand it with additional RealitySucksRP systems.
QBCore Shell FiveM server package
For Developers$500

Organized Foundation

QBCore Shell

A serious starting point for owners and developers who want the resource stack organized, tested and ready to build on instead of spending weeks sorting dependencies and conflicts.

  • 321+ resources reviewed in a live server environment
  • Load order, dependencies and common conflicts organized
  • RealitySucksRP bridge-aware integrations where supported
  • Framework, inventory, banking, jobs, target and notification integration paths
  • CFX-granted resources where the grant system applies
  • Free resources included; paid resources purchased/granted properly
  • Legacy and Enhanced compatibility reviewed against the actual stack
  • 30 days of Discord setup support
Discuss QBCore Shell
Zombie survival FiveM server package
Zombie Survival$700

Complete Outbreak Foundation

Zombie Server

A complete apocalypse foundation centered on the RealitySucksRP outbreak ecosystem rather than a normal server with a zombie spawner added afterward.

  • ZombieCore-driven outbreak and special infected gameplay
  • Survivor economy, inventory, shops and progression systems
  • Zombie phone, vehicle, garage and communication ecosystem options
  • Vehicles, weapons, dealerships and themed UI
  • OneSync-focused multiplayer systems where supported
  • Qbox, QBCore, ESX and Standalone paths where each resource supports them
  • Legacy and Enhanced compatibility reviewed per included resource
  • CFX-granted resources where the grant system applies
  • 30 days of Discord setup support
Discuss Zombie Server
Full RP FiveM server package
For Server Owners$850

Complete RP Foundation

Full RP Server

A broader roleplay foundation with the major gameplay layers needed to open, customize and keep building instead of starting from an empty framework.

  • Jobs, economy, gangs, racing, vehicles and housing foundation
  • RealitySucksRP gameplay systems and custom UI options
  • Bridge-based integrations across supported systems
  • Inventory, banking, keys, fuel, garage and target integration paths where supported
  • Resources organized for maintainability and future expansion
  • Hosting/deployment assistance for supported setups
  • Legacy and Enhanced migration review against the actual resource stack
  • CFX-granted resources where the grant system applies
  • 30 days of Discord setup and configuration support
Discuss Full RP Server
4 TargetsQbox, QBCore, ESX and Standalone where each resource supports them.
Free + PaidOpen community projects beside larger premium gameplay systems.
Same BrainCity and apocalypse editions share proven logic without sharing the same identity.
30 DaysDiscord setup support included with the three complete server packages.

The RealitySucksRP Ecosystem

Not One Script. Entire Layers Of Gameplay.

Pick one system or connect several together. The goal is to make every layer of the server feel intentional instead of stitched together from unrelated menus.
Outbreak + Survival

Zombie World

Persistent infected, special threats, safe zones, survivor systems, phones, garages, dealerships, radio/SOS, inventory and world events.

Vehicles + Racing

Vehicle Ecosystem

Dealerships, garages, customization, racing, ghost replay, delivery, ownership, tuning, financing, vehicle businesses and HUD systems.

AI + Cinematic Events

Chaos Systems

Phantom predators, stalkers, convoy warfare, surprise attacks, atmospheric encounters and dynamic world-event design.

RP + Economy

Living Server Systems

Weapons, banking, black markets, inventories, businesses, player-owned systems, secure transactions and persistent progression.

Phones + UI/NUI

Player Experience

Phones, inventory redesigns, HUDs, progress systems, shop interfaces, tactical menus and themed visual experiences.

Developer Backbone

Bridge + Security

Provider abstraction, framework interoperability, authoritative economy flows, validation, auditing and safer integration patterns.

ZombieCore Ecosystem

Build An Outbreak. Not A Zombie Spawner.

ZombieCore is built around a living multiplayer threat: synchronized infected, walkers, runners, special infected, bosses, infected wildlife, noise and sight reactions, dynamic scenarios, supply drops, survivor encounters, safe zones, loot, reputation, CCTV, drones, disaster events and a live World Builder.

The real strength is what grows around it. The apocalypse edition now has its own phone, garages, vehicle dealerships, emergency radio, inventory identity and connected survivor systems, so the entire server can feel like one world instead of a modern RP server with zombies dropped on top.

WORLDPersistent OneSync OutbreakShared infected and synchronized world-state systems designed for multiplayer servers.
DIRECTORDynamic ThreatsSpecial infected, survivor encounters, disaster events, noise reactions and scenario control.
BUILDERWorld Builder + CCTVSaved world blueprints, safe-zone tools, camera networks and administrative outbreak controls.
ECOSYSTEMPhone + Garage + Shop + RadioSurvival-focused systems that carry the apocalypse identity beyond the zombies themselves.

Apocalypse Releases

The Survival Stack

Current public store highlights from the RealitySucksRP zombie ecosystem.
Full Source

RS Zombie Phone

31 apps inside a survivor smartphone.

Communication, camera/gallery, Bank, Garage, races, maps, taxi, houses, weather, radio, Drone, SOS and more behind a damaged survival-phone presentation.

Full Source

RS Zombie Garage

One garage brain for road, marine and aircraft survival vehicles.

Public/private garages, impounds, recovery, tracking, renaming, transfers, ownership offers, NPC delivery, marinas, aircraft handling and persistent vehicle state.

Full Source

RS Zombie Vehicle Shop

Survivor dealership plus player-owned vehicle business.

Live 3D showroom, test drives, financing, coupons, stock, employee grades, commissions, business banking, repossession flows and server-authoritative purchasing.

Survival Comms

Zombie Radio + SOS

Emergency team communication for the outbreak.

Survival-focused radio and emergency communication designed for teams operating in a dangerous shared world.

Free + Open Source

Zombie Inventory

A real apocalypse inventory—not a color swap.

Zombie UI, cash-as-item, ground drops, vehicle storage, attachments, durability, hotbar and editable artwork built on the hardened inventory line.

Vehicles + Racing

Make Vehicles Part Of The Economy, The Competition And The Story.

Cars should do more than spawn. They can be bought, financed, owned by businesses, tuned, stored, delivered, raced, replayed, recovered and turned into gameplay.
Full Source

RS Garage

Storage, recovery and delivery across the full vehicle world.

Public, private, property, job and gang garages plus marine, aircraft, impound, transfer, persistent state and OneSync-aware vehicle management.

Full Source

RS LS Customs

A tuner shop that looks and behaves like a real customization system.

Vehicle mods, chameleon colors, hundreds of rims, paint work, fitment, performance upgrades and a presentation built around the actual car instead of covering it with menus.

Competition

Racing + Ghost Replay

Build courses. Chase records. Race the line again.

Custom laps, race timers, ghost-car replay, speed traps, drift and hydraulics competition systems built around repeatable vehicle gameplay.

Free

RealitySucks TunerChip

Vehicle personalities instead of one generic drift button.

Performance and drift tuning profiles for street, takeover, pursuit, JDM and muscle-style gameplay with bridge support available for multi-framework servers.

Vehicle UI

RS HUDLIFE

A vehicle HUD that makes entering the car feel like an event.

Holographic boot sequence, cyberpunk speedometer, vehicle detection, status information and cinematic transitions for cars, bikes, aircraft and boats.

AI + Cinematic Encounters

The Server Should Be Able To Surprise You.

Some of the most memorable gameplay comes from systems that do not feel like a mission marker waiting to be clicked. Phantom vehicles stalk before attacking. Human and animal stalkers watch, disappear and return. Convoy events pressure players from land and air. Dynamic world systems are built to create stories instead of just completing checklists.

The design goal is tension, behavior and timing: threats entering off-screen, reacquiring players, escalating pressure, changing tactics and creating scenes that players talk about afterward.

PHANTOMCars, Helicopters + JetsVehicles that stalk, ambush, ram, reacquire and pressure players from land or sky.
STALKERSHumans + Animal PredatorsWatching, hiding, flanking, attacking, retreating and returning from new positions.
WARFAREOP Fury and FireConvoy defense with air and ground pressure, support roles, ambushes and escalating chaos.
DIRECTORDynamic World EventsOngoing work around cinematic encounters, surprise behavior and player-targeted event systems.
Phantom System

Phantom Stalkers

They watch. They attack. They leave. They come back.

Human stalkers, animal predators and hidden groups use off-screen positioning, flanking, pursuit, rage, retreat, escape and reappearance cycles.

Cinematic Event

OP Fury and Fire

Turn the road into a moving battlefield.

VIP convoy defense with air and ground support roles, attack waves, helicopters, armored pressure, radio alerts, mission selection and anti-grief protections.

Roleplay + Economy Systems

Give Players Something To Own, Run, Risk And Progress.

The economy becomes more interesting when money moves through real gameplay: businesses, vehicles, weapon services, markets, inventory, financing, banking, commissions and player decisions.
Underground RP

RS BlackMarket

Underground commerce that belongs in the world.

Dealer-driven black-market gameplay built for illegal economy loops, configurable access and a darker RP layer outside normal shops.

Economy BackboneActive

RS Banking

Money flows should survive the ugly edge cases.

Banking, PIN flows, cards, ATM use, transfers, transaction history, physical-cash integrations and webhook/audit paths built around server authority rather than trusting the browser.

Business SystemsConnected

Player-Owned Businesses

Employees, stock, permissions and money that actually matter.

Dealership ownership, offline rosters, employee grades, commissions, business accounts, restocking, pricing and finance history are examples of the deeper RP loops built into current systems.

Phones + UI/NUI

If Players See It Every Day, It Should Feel Worth Looking At.

I spend a lot of time rebuilding interfaces because the menu is part of the gameplay. Phones, inventories, garages, dealerships, weapon shops, progress systems, HUDs and apocalypse terminals should feel like they belong to the same world as the mechanic behind them.

The normal and zombie product lines intentionally share proven gameplay brains where it makes sense while keeping distinct visual identities. A survivor terminal should not look like a city dealership. A zombie phone should not feel like a modern glass slab dropped into the apocalypse.

PHONE31-App Phone SystemsCommunication, media, banking, garage, racing, maps, services, weather, drone, SOS and more.
INVENTORYPunk, Zombie + MiamiDistinct visual identities with real item metadata, drops, attachments and authoritative state underneath.
HUDVehicle + Player PresentationCinematic speedometers, holographic transitions, status systems and game-world visual language.
PROGRESSProgressbars With AtmosphereFrom clean GTA-style replacements to post-apocalyptic terminal presentation.
Freeox_inventory

Miami Inventory Edition

A completely different visual experience on top of ox_inventory.

Large readable slots, cleaner containers, detailed metadata, real attachment inspection, weapon durability and a modern custom interface built with Qbox and Enhanced-era servers in mind.

Premium UI

Pip-Boi Progress UI

Turn waiting into atmosphere.

CRT-style terminal presentation, scanlines, flicker and segmented progress for hacking, black-market, survival and cinematic RP moments.

Developer Backbone

The Gameplay Should Not Care Which Provider Is Underneath It.

That is the reason rs_bridge exists—and the reason current systems keep becoming easier to move between modern server stacks.
Qbox

Primary modern development path, including native qbx_core integration where the resource supports it.

QBCore

Strong compatibility across the established RealitySucksRP catalog and public QB-based projects.

ESX

Provider and framework paths where the resource exposes the required bridge capability.

Standalone

Framework-independent operation for systems that do not require a full RP framework.

Free • rs_bridge

One API Between The Resource And The Server Ecosystem.

Framework detection, inventory providers, physical or framework cash, banking, callbacks, notifications, progress, target wrappers, fuel, vehicle ownership, keys, medical helpers, minigames, webhooks, auditing, item definitions and shared vehicle data can be resolved behind a common bridge instead of duplicated across every resource.

Built To Survive Real Servers

Security And Recovery Are Features Too.

The work behind the menus matters when money, ownership, items and shared-world state are involved.
Server Authority

Do Not Trust The Browser

Current systems increasingly validate prices, inventory movement, ownership, permissions, money and important actions on the server instead of accepting client claims.

Transaction Safety

Duplicate + Replay Resistance

Request locks, session validation, idempotent flows, rollback paths and duplicate protection are used where economy actions can otherwise be abused or repeated.

Persistence

Restart + Recovery Thinking

Vehicles, purchases, money operations, shared world state and interrupted flows are designed with cleanup, reconciliation and recovery paths where the system requires them.

Auditability

Webhooks + History

Business sales, vehicle transfers, financial actions and other sensitive events can expose logging and audit trails in supported resources.

Free + Open Source

No Stripped Demos. Real Community Releases.

Free resources are part of the ecosystem, not bait. Use them, study them, modify them where the included license allows, and connect them to the larger stack if you want more.
Free

Punk Inventory

Hardened QBCore inventory with custom art, physical cash and dependable drop/state handling.

Free

Zombie Inventory

Dedicated apocalypse inventory edition with its own artwork and survival identity.

Free

RS GTA Progressbar

A community progressbar replacement with GTA-style presentation.

Browse Free ReleasesPublic source on GitHub

GTA V Enhanced

Tested Where Listed. Not Claimed Everywhere.

Enhanced compatibility is treated as a resource-level claim, not a marketing blanket. The live Tebex Enhanced category contains the resources currently presented as Enhanced-tested, including ZombieCore, Zombie Phone, WeaponShops, vehicle systems, racing, the phone system, Miami ox_inventory and RS Bridge. Server migrations are reviewed against the actual resource stack so incompatible assets and dependencies can be identified instead of ignored.

Browse Enhanced Releases Ask About Migration

About RealitySucksRP

Built, Broken, Rebuilt, Tested Again.

I learned FiveM by building things, breaking them, fixing them and then finding another edge case. That process still drives the project. A resource is not finished because the menu opens; it needs to survive real players, strange timing, restarts, bad network conditions, different frameworks and the weird things GTA AI decides to do.

I care about gameplay purpose, interfaces that match the experience, understandable configuration, server-authoritative important actions, cleanup and recovery paths, and resources that owners can realistically maintain after installation.

Follow RealitySucksRP

TebexLive free and premium catalog GitHubPublic source, releases and community projects DiscordSupport, questions and server packages YouTubeGameplay previews and development videos

One Resource Or The Whole World

Build The Server Players Talk About After They Log Off.

Start with a free bridge or inventory. Add a premium vehicle, horror, weapon or survival system. Build the full ZombieCore ecosystem. Or start from one of the complete server packages and keep expanding from there.

Browse Tebex Join Discord YouTube